La grande quantità e l’alta qualità di materiale disponibile consentono di approfondire ogni tipo di curiosità rispetto a questo ambito di applicazione.
- Aldrich, Clark, Learning by Doing, Pfiffer/Wiley, 2005
( vai alla recensione ) - Aldrich, Clark, Simword Glossary, ASTD, 2006
( vai al sito ) - Becker, Katrin & Jacobsen, Michele, Games for Learning: Are Schools Ready for What’s to Come? , DiGRA 2005 Conference: Changing Views – Worlds in Play
( vai all'articolo ) - Blunt, Richard, Does Game Based Learning Work? Results from three Recent Studies, The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), 2007
(vai all'articolo) - Bryan Bergeron, Developing serious games, ed. Course Technology PTR, 10 gennaio 2006
( per maggiori informazioni ) - Clark Aldrich, Learning online with games, simulations, and virtual worlds: strategies for online instructions, ed. Jossey-Bass, 2009
( per maggiori informazioni ) - Clark Aldrich, The complete guide to simulations and serious games: how the most avaluable content will be created in the age beyond Gutenberg to Google, ed. Pfeiffer, 12 ottobre 2009
( per maggiori informazioni ) - Corti, Kevin, Serious Games. Where it's At. An Anecdotal Look at the Stages of Games-based Learning Adoption in the eLearning Sector, Serious Game Source, 2007
(vai all'articolo) - Derryberry, Anne, Serious games: online games for learning, 2007
(vai all'articolo) - Dobson, Jason, Serious Games Interactive on global conflicts, Serious Games, 2006
( vai all'articolo ) - David Davidson, Beyond Fun: Serious Games and media, ed. Lulu.com, 3 novembre 2009
( per maggiori informazioni ) - David Michael e Sande Chen, Serious Games, games that educate, train and inform, ed. Course Technology PTR, 10 ottobre 2005
( per maggiori informazioni ) - Edwards, Reuben & Coulton, Paul, Providing the skills required for innovative mobile game development using industry/academic partnerships, The Higher Education Academy - e-journal ITALICS, 2006
( vai all'articolo ) - Egenfeldt-Nielsen, Simon, The basic learning approach behind Serious Games, 2005
( vai al saggio ) - Flynn, Ryan & Newbutt, Nigel, Innovations in Learning and Teaching Approaches using Game Technologies – Can “The Movies” teach how to make a movie?, The Higher Education Academy - e-journal ITALICS, 2006
( vai all'articolo ) - Foreman, Joel et al., Game-Based Learning: How to Delight and Instruct in the 21st Century , EDUCAUSE Review, vol. 39 , 2004
( vai all'articolo ) - Galarneau, Lisa & Zibit, Melanie, The power of perspective: Games and simulations for transformative learning, Games * Learning * Society Conference, Madison, Wisconsin , 2005
( vai all'articolo ) - Hobbs, M., Brown, E. & Gordon, M., Using A Virtual World For Transferable Skills in Gaming Education, The Higher Education Academy - e-journal ITALICS, 2006
( vai all'articolo ) - Johnson, Lewis et al., Serious Games for language learning: How much game, how much AI, USC/Information Sciences Institute , 2005
( vai all'articolo ) - Kapp, Karl, Teaching Facts with Fun, Online Games, learningcircuits.org , 2006
( vai all'articolo ) - Kearney, Paul, Mindless entertainment: A literature review on the use of computer games in education , School of Computing and Information Technology - New Zealand, 2005
( vai all'articolo ) - Leonard A. Annetta, Serious Educational Games, ed. Sense Publisher, 30 gennaio 2008
( per maggiori informazioni ) - Maharg, Paul and Owen, Martin, Simulations, Learning and the Metaverse: Changing Cultures in Legal Education, Journal of Information Law and Technology (JILT), Special Issue on Law Education and Technology, 2007
(vai al sito) - Mark Prensky, Digital game-based learning, ed. Paragon House Publisher, gennaio 2007
( per maggiori informazioni ) - MIT, New Models for teaching and learning grow up with Generation.org, 2001
( vai all'articolo ) - Nick Luppa e Terry Borst, Story and simulations for serious games, ed. Focal Press, 29 nomembre 2006
( per maggiori informazioni ) - Otto Petrovic e Anthony Brand, Serious Games on the move, ed.Springer, 30 giugno 2009
( per maggiori informazioni ) - Price, Colin B., A Crisis in Physics Education : Games to the Rescue!, The Higher Education Academy - e-journal ITALICS, 2006
( vai all'articolo ) - Price, Colin B, Colvin, John & Wright, Warren, Introducing Game Development into the Computing Curriculum – A Progressive Methodology, The Higher Education Academy - e-journal ITALICS, 2006
( vai all'articolo ) - Sandford, Richard, Teaching with Games Report , FutureLab , 2006
( vai all'articolo ) - Schwabe, Gerhard & Göth, Christoph, Mobile learning with a mobile game: design and motivational effects, Journal of Computer Assisted Learning (Volume 21 Issue 3 Page 204-216), 2005
( vai all'articolo ) - Taipei, Times, Serious Video Games want to change world, 2006
( vai all'articolo ) - Ute Ritterfeld, Michael Cody, Peter Vorderer, Serious Games: mechanisms and effects, ed. Routledge, 5 agosto 2009
( per maggiori informazioni ) - Wright, Sarah, Education Arcade zooms in on games in the classroom, 2003
( vai all'articolo )