La grande quantità e l’alta qualità di materiale disponibile consentono di approfondire ogni tipo di curiosità rispetto a questo ambito di applicazione.

  1. Aldrich, Clark, Learning by Doing, Pfiffer/Wiley, 2005
    ( vai alla recensione )
  2. Aldrich, Clark, Simword Glossary, ASTD, 2006
    ( vai al sito )
  3. Becker, Katrin & Jacobsen, Michele, Games for Learning: Are Schools Ready for What’s to Come? , DiGRA 2005 Conference: Changing Views – Worlds in Play
    ( vai all'articolo )
  4. Blunt, Richard, Does Game Based Learning Work? Results from three Recent Studies, The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), 2007
    (vai all'articolo)
  5. Bryan Bergeron, Developing serious games, ed. Course Technology PTR, 10 gennaio 2006
    ( per maggiori informazioni )
  6. Clark Aldrich, Learning online with games, simulations, and virtual worlds: strategies for online instructions, ed. Jossey-Bass, 2009
    ( per maggiori informazioni )
  7. Clark Aldrich, The complete guide to simulations and serious games: how the most avaluable content will be created in the age beyond Gutenberg to Google, ed. Pfeiffer, 12 ottobre 2009
    ( per maggiori informazioni )
  8. Corti, Kevin, Serious Games. Where it's At. An Anecdotal Look at the Stages of Games-based Learning Adoption in the eLearning Sector, Serious Game Source, 2007
    (vai all'articolo)
  9. Derryberry, Anne, Serious games: online games for learning, 2007
    (vai all'articolo)
  10. Dobson, Jason, Serious Games Interactive on global conflicts, Serious Games, 2006
    ( vai all'articolo )
  11. David Davidson, Beyond Fun: Serious Games and media, ed. Lulu.com, 3 novembre 2009
    ( per maggiori informazioni )
  12. David Michael e Sande Chen, Serious Games, games that educate, train and inform, ed. Course Technology PTR, 10 ottobre 2005
    ( per maggiori informazioni )
  13. Edwards, Reuben & Coulton, Paul, Providing the skills required for innovative mobile game development using industry/academic partnerships, The Higher Education Academy - e-journal ITALICS, 2006
    ( vai all'articolo )
  14. Egenfeldt-Nielsen, Simon, The basic learning approach behind Serious Games, 2005
    ( vai al saggio )
  15. Flynn, Ryan & Newbutt, Nigel, Innovations in Learning and Teaching Approaches using Game Technologies – Can “The Movies” teach how to make a movie?, The Higher Education Academy - e-journal ITALICS, 2006
    ( vai all'articolo )
  16. Foreman, Joel et al., Game-Based Learning: How to Delight and Instruct in the 21st Century , EDUCAUSE Review, vol. 39 , 2004
    ( vai all'articolo )
  17. Galarneau, Lisa & Zibit, Melanie, The power of perspective: Games and simulations for transformative learning, Games * Learning * Society Conference, Madison, Wisconsin , 2005
    ( vai all'articolo )
  18. Hobbs, M., Brown, E. & Gordon, M., Using A Virtual World For Transferable Skills in Gaming Education, The Higher Education Academy - e-journal ITALICS, 2006
    ( vai all'articolo )
  19. Johnson, Lewis et al., Serious Games for language learning: How much game, how much AI, USC/Information Sciences Institute , 2005
    ( vai all'articolo )
  20. Kapp, Karl, Teaching Facts with Fun, Online Games, learningcircuits.org , 2006
    ( vai all'articolo )
  21. Kearney, Paul, Mindless entertainment: A literature review on the use of computer games in education , School of Computing and Information Technology - New Zealand, 2005
    ( vai all'articolo )
  22. Leonard A. Annetta, Serious Educational Games, ed. Sense Publisher, 30 gennaio 2008
    ( per maggiori informazioni )
  23. Maharg, Paul and Owen, Martin, Simulations, Learning and the Metaverse: Changing Cultures in Legal Education, Journal of Information Law and Technology (JILT), Special Issue on Law Education and Technology, 2007
    (vai al sito)
  24. Mark Prensky, Digital game-based learning, ed. Paragon House Publisher, gennaio 2007
    ( per maggiori informazioni )
  25. MIT, New Models for teaching and learning grow up with Generation.org, 2001
    ( vai all'articolo )
  26. Nick Luppa e Terry Borst, Story and simulations for serious games, ed. Focal Press, 29 nomembre 2006
    ( per maggiori informazioni )
  27. Otto Petrovic e Anthony Brand, Serious Games on the move, ed.Springer, 30 giugno 2009
    ( per maggiori informazioni )
  28. Price, Colin B., A Crisis in Physics Education : Games to the Rescue!, The Higher Education Academy - e-journal ITALICS, 2006
    ( vai all'articolo )
  29. Price, Colin B, Colvin, John & Wright, Warren, Introducing Game Development into the Computing Curriculum – A Progressive Methodology, The Higher Education Academy - e-journal ITALICS, 2006
    ( vai all'articolo )
  30. Sandford, Richard, Teaching with Games Report , FutureLab , 2006
    ( vai all'articolo )
  31. Schwabe, Gerhard & Göth, Christoph, Mobile learning with a mobile game: design and motivational effects, Journal of Computer Assisted Learning (Volume 21 Issue 3 Page 204-216), 2005
    ( vai all'articolo )
  32. Taipei, Times, Serious Video Games want to change world, 2006
    ( vai all'articolo )
  33. Ute Ritterfeld, Michael Cody, Peter Vorderer, Serious Games: mechanisms and effects, ed. Routledge, 5 agosto 2009
    ( per maggiori informazioni )
  34.  Wright, Sarah, Education Arcade zooms in on games in the classroom, 2003
    ( vai all'articolo )